11 years of production.
From early blockouts to a shipped final location.
Terminal is not just another map. It’s a convergence point of experience, decisions, responsibility, and team coordination. Tools, pipelines, and people changed over time, but the goal remained the same: build a believable space that holds up under real gameplay pressure.
Early development was driven by blockouts and solo playtests — validating routes, flow, difficulty, and pacing before any visual polish. Every major area followed a clear priority: gameplay first, atmosphere second, visuals last.
Terminal was designed as a culmination — demanding, readable under stress, and flexible enough to support different gameplay scenarios. The final structure validated the core design decisions.
This location exists thanks to a large, dedicated team. Proud to have led and contributed to a space that now lives on in the game.
Not a farewell.
Just a checkpoint.
See you in raid.
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