Art Lead and Environment Artist with 11 years in the industry — 10 of them at Battlestate Games, shaping the world of Escape from Tarkov.
My environments don’t just look good — they drive gameplay, set rhythm, and define atmosphere. Each one is built to be felt, played, and remembered.
These scenes don’t follow trends — they help define the genre.
I lead the team, own the vision, and stay hands-on. I believe in leading through action, and in building worlds through close collaboration — across game design, narrative, tech art, graphics programming, audio, and PR.
I go beyond the pipeline when the experience calls for it.
Clarity. Flow. Intent. That’s how you build spaces that stay with the player.